Showing posts with label shaders. Show all posts
Showing posts with label shaders. Show all posts

Wednesday, November 2, 2011

Procedural Apple Shader


So here is he apple shader I did in Slim. It is 100% procedural.
 
and the turn-around I know there is a bit of a seam but I know how to fix that now with the manifolds.

And if you were curious, here is my shader network. I'm pleased with how small it is

At first, I was extremely reluctant to take Shader Programming class but I'm actually really loving it now. Go figure.