Last semester for I tried to use Shave and a Haircut to do a groom for this bird I modeled and rigged. In hindsight I don't think I would have approached it this way, I definitely would have painted on his head and arm feathers, rather than grown the hairs on those smooth areas I think, but this was good practice. and I think its an ok render. Nothing amazing, and I find new mistakes everywhere, buy it was a learning experience for sure.
I'm going to upload some stuff about my rig and some test animations sometime, since that stuff turned out way better, so stay posted.
Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts
Tuesday, January 10, 2012
Tuesday, December 6, 2011
On the Goodship Lollipop
So I made this blowpop. Its all procedural using slim shaders.
PS its only the purple one thats fake.
PS its only the purple one thats fake.
Wednesday, November 2, 2011
A Preview of what I've Been Doing
Remember this Bird that I was working on a few months ago? Well I realized that it was completely awful in every way so I'm in the process of rigging a BRAND NEW bird, that is way cuter, a more operational rig, and will have more impressive feathers, so stay tuned!
Friday, April 29, 2011
Bird with his feathers

I''m getting further on that bird I was working on a while back, I'm working on the feathers, they're a bit too muppet-like for my tastes, but they're better than they were before. Maya Fur is what I used.
Right now I'm
Tuesday, March 22, 2011
Modeling a Bird

I am modeling this bird right now. I plan on giving him feathers and I am going to rig and animate him. (He is in smooth proxy mode right now, which means half of him is still unsmoothed, and the proxy side will show what he will look like smoothed when you tweak stuff around.
Let me know if you think I should make any major changes, because I think I'm almost done with the modeling stages
Update: Here is the finished Model



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