So here is he apple shader I did in Slim. It is 100% procedural.
and the turn-around I know there is a bit of a seam but I know how to fix that now with the manifolds.
And if you were curious, here is my shader network. I'm pleased with how small it is
At first, I was extremely reluctant to take Shader Programming class but I'm actually really loving it now. Go figure.
That's pretty impressive! Good job! It looks delicious.
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