Wednesday, November 2, 2011

Procedural Apple Shader


So here is he apple shader I did in Slim. It is 100% procedural.
 
and the turn-around I know there is a bit of a seam but I know how to fix that now with the manifolds.

And if you were curious, here is my shader network. I'm pleased with how small it is

At first, I was extremely reluctant to take Shader Programming class but I'm actually really loving it now. Go figure.

1 comment:

  1. That's pretty impressive! Good job! It looks delicious.

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